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	<title>IPZ Construction &#187; nepal</title>
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	<description>Iwo Piotr Żychiewicz</description>
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		<title>INSIDE &#8211; Trailer</title>
		<link>http://ipz-construction.eu/?p=356</link>
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		<pubDate>Sat, 28 Jun 2014 12:20:20 +0000</pubDate>
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		<description><![CDATA[Toronto’s burgeoning independent gaming scene has dished out a number of unique releases over the past few years, but Queasy Games’ latest musical platformer for the PlayStation Network sets a new standard. When Queasy Games’ Jonathan Mak first decided to team up with artist and co-developer Shaw-Han Liem in 2008, little did they know their collaboration [&#8230;]]]></description>
				<content:encoded><![CDATA[<h3><span style="color: #000000;">Toronto’s burgeoning independent gaming scene has dished out a number of unique releases over the past few years, but Queasy Games’ latest musical platformer for the PlayStation Network sets a new standard.</span></h3>
<p style="color: #000000;">When <a style="color: #000000;" href="http://www.queasygames.com/" target="_blank">Queasy Games</a>’ Jonathan Mak first decided to team up with artist and co-developer Shaw-Han Liem in 2008, little did they know their collaboration would gradually evolve into a full-fledged video game for the PlayStation 3 and PlayStation Vita. Back then, Mak had just developed his successful <em style="font-weight: inherit;"><a style="color: #000000;" href="http://www.everydayshooter.com/" target="_blank">Everyday Shooter</a> </em>project<em style="font-weight: inherit;">,</em> while Liem was busy producing and performing electronic music under the name <a style="color: #000000;" href="http://www.robotandproud.com/" target="_blank">I Am Robot and Proud</a>. The duo began working on an audio visualizer for use at live concerts and, with music as their common interest (and with the help of a government grant), they eventually developed the next big experience in Toronto indie gaming.</p>
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<p style="color: #000000;"><em style="font-weight: inherit;">Sound Shapes</em> is the result of their four-year collaboration. Mak and Liem’s initial idea of creating a game that worked with user-generated musical content mutated into a bigger project, encompassing work from various Toronto and international-based visual artists, developers, and musicians. At its core, <em style="font-weight: inherit;">Sound Shapes</em> is a new take on the classic 2-D platformer: The player navigates through levels while collecting musical beats; as more beats are collected, the dynamics of the level gradually change and add new dimensions to the background music. <em style="font-weight: inherit;">Sound Shapes</em> also gives players a reason to finally pick up their PlayStation Vita, a device that has been sorely lacking in innovative titles; the game utilizes the Vita’s features to its maximum potential with stunning but minimalist visuals, a seamless weaving of gameplay and music composition, and a suite of creation tools.</p>
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		<title>Welcome to Doha</title>
		<link>http://ipz-construction.eu/?p=71</link>
		<comments>http://ipz-construction.eu/?p=71#comments</comments>
		<pubDate>Sat, 21 Jun 2014 13:15:01 +0000</pubDate>
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				<category><![CDATA[editorial]]></category>
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